When we last left off yesterday, we took a look at some additional properties of GVT and as well as in what context the statistic should be used. Moving on to today, let's take a look at how the four components of GVT work and the end result.
Offensive GVT
Offensive contribtutions are wellmeasured statistically, using goals and assists. In order to arrive at a single value for offense, we must combine goals and assist in some manner. NHL scoring races are determined by simply adding the two together; since there are about 1.7 assists awarded per goal in the NHL, this assumes that an individual's goal makes up about 37% of the value of a typical team goal scored, while an assist is worth about 37% as well (1 goal plus 1.7 assists times .37 equals 1.0). I feel that this overestimates the value of an assist somewhat. Therefore, the GVT method assumes that a goal is worth 1.5 times an assist. Using that, we calculate the team goal value of goals and assists like so:
GVt = (Gt x 1.5)/(At + (Gt x 1.5))
AVt = GVt / 1.5
Where GVt is team goal value, AVt is team assist value, Gt is team goals, and At is team assists. This is done seperately for each team. Typically, it yields the following results: GVt = .47, AVt = .31. Note that .47 plus (1.7 times .31) equals 1.
The GVT method is based upon comparing players to the threshold. Therefore we need to determine what the threshold offensive contribution is, by position. This is simply done, as follows:
TOCf = [sum (Gf x GVf + Af x AVf)] / [sum (MPf)] * OTV
TOCd = [sum (Gd x GVd + Ad x AVd)] / [sum (MPd)] * OTV
Where TOCf is Threshold offensive contribution by a forward (per minute), TOCd is Threshold offensive contribution of a defenseman (per minute), Gf is goals by individual forwards, Gd is goals by individual defensemen, Af is assists by individual forwards, Ad is assists by individual defensemen, MPf is minutes played by individual forwards, MPd is minutes played by individual defensemen, GVf is goal value (based on team) for individual forwards, GVd is goal value for individual defensemen, AVf is assist value for individual forwards, AVd is assist value for individual defensemen, and OTV is the offensive threshold value, here set to 0.75. This means that a threshold player will have 75% of the offensive contribution of an average player.
A player's OGVT is therefore:
OGVT = (G x GV) + (A x AV)  (MP x TOC)
Where G is the player's goals, A his assists, MP his minutes played, GV his goal value, AV his assist value, and TOC the Threshold offensive contribution value for his position.
Goaltending GVT
We'll tackle Goaltending GVT next because it is much easier to calculate than DGVT. A goaltender's contribution to his team's efforts to win is attempting to stop the shots that come his way. This is best measured by save percentage, which indicates the proportion of a goaltender's shots faced that are stopped.
To compare goaltenders to the Threshold, we must compute Threshold save percentage:
SPa = sum (SVg) / sum (SFg)
SPt = SPa – GAAl * GTV
SPa is the league average save %, SPt is the threshold save %, SVg is saves by individual goaltenders, SFg is shots faced by individual goaltenders, GAAl is the league average GAA, and GTV is the goaltending threshold value, here set to 0.04. In practice, what this means is that a threshold goaltender, playing on an average team, will allow 4% more goals than an average goaltender; this translates to about 11 goals a season in a typical year.
A goaltender's GGVTraw is therefore calculated as the number of saves he made, less the number of saves that a goalie with a Threshold save percentage would have made:
GGVTraw = SV  (SF x SPa)
Where SV is the goaltender's saves, SF his shots against, and SPa the league Threshold save percentage.
We have to do one last adjustment to the GGVT. In practice, a goaltender’s save percentage is not uniquely due to his own caliber of play: some of it is due to the quality of the shots he faces. We can see this because, historically, the save percentages of #1 and #2 goalies on the same team tend to be about 15% correlated, and because goaltenders who are traded to new teams often see their save percentage change significantly. Therefore, I attribute 75% of the responsibility of stopping a shot to the goaltender and 25% of it to the team’s defense.
GGVT = GGVTraw * GR
Where GR is Goaltender Responsibility, here set to 0.75.
Defensive GVT
Defense is by far the most difficult value to assign value to in the game of hockey. It is not particularly wellmeasured statistically. One safe way to proceed is to assume that if a team is good defensively, then its players are likely good defensively themselves. Put another way, the sum of the defensive contributions of all players on a team must equal that team's total defensive output. Since we have defined a goaltender's contribution to winning as stopping the shots he faces, the defense's contribution must be in preventing shots from being taken (plus the residual credit from the goaltending calculation). Therefore we use team shots allowed to assign value to team defense.
The responsibility of defense is not equal among all players. Specifically, defensemen are more responsible for defense than are forwards, just as forwards are more responsible for offense than are defensemen. So how much more responsible are defensemen for a teams goal prevention than forwards? We could just assume a number, but let's see if we can arrive a figure logically.
Forwards score, on average, about 85% of all goals and record 75% of all assists. A typical GV is 0.47; 85% of this is .40. A typical AV is 0.31; this, times 1.7, times 75% is also .40. Forwards therefore record .80 offensive value on each goal scored. This leaves .20 for defensemen. Typically, 12 forwards play in each game for each team. This means that an individual forward records .067 offensive value on each goal (.80 divided by 12). Typically six defensemen play each game; therefore, an individual defenseman records .033 offensive value on each goal. This indicates that individual forwards are responsible for twice the offense of individual defensemen.
It follows that individual defensemen are probably twice as responsible as forwards for defense, since there is no reason to believe either players of either position are more valuable on the whole. Since defensemen typically get 33% more ice time, this means that they are 50% more responsible defensively per minute played (1.33 * 1.5 = 2). Therefore the sum of adjusted defensive minutes played for a team is:
ADGPt = sum (MPf) + sum (1.5 x MPd)
Where MPf are minutes played by forwards and MPd are minutes played by defensemen. The first factor of DGVT is thus:
DGVTa = SPMteam * (1 SPa) * ADMPp / ADMPt
Where SPMteam is the shots below average allowed by the team, SPa is the league average save %, and ADMPp is the player's adjusted defensive minutes played (equal to MP for forwards, 1.5 x GP for defensemen). If a team allows 100 less shots over the course of a season and the league average save % is .900, then it has in effect prevented 10 goals against defensively. The defensive responsibility for these 10 goals against are distributed evenly among the team's players, weighted by defensive ice time, with adjustments for each player's position.
From here, we move on to the second factor of DGVT, which differentiates players on a team based on their performance. For this, we need an indicator of individual defensive performance. Unfortunately, this is the aspect of hockey that has the least useful statistical information. Plusminus is the best mainstream statistic in this regard, and even it is only half defensive. While it is often called a defensive stat, plusminus also reflects offense, since a player scoring a goal receives a plus. There are a variety of other problems with plusminus as well, but it is the best statistic available for this purpose that has been tracked over a long period of time.
We can significantly improve plusminus by adjusting it to account for team performance; my regular readers will recognize many of the same calculations that lead to relative plus/mins, RPM. Players on good teams will have better plusminus ratings, because plusminus is significantly affected by one's teammates. We therefore adjust a player's plusminus based on the average plusminus for his team.
A player’s plusminus is simply equal to:
EGF – EGA
For each team, we do the sum of all players on the team:
TEGF = sum(EGF)
TEGA = sum(EGA)
A player’s adjusted plusminus is thus:
APM = EGF – EGA – (EGF + EGA) * (TEGF  TEGA) / (TEGF + TEGA)
However, this adjusted plusminus cannot be applied directly, because at any one time there are ten players on the ice (on average): three forwards and two defensemen for either team. So a single player can only do so much to affect any outcome on the ice. We could simply multiply a player's APM by onetenth, but remember, we have decided that defensemen are twice as responsible for defensive play. Since some of that difference is included in their 33% extra ice time (and extra ice time is incorporated into plusminus, since being on the ice longer means more pluses and more minuses), we calculate that plusminus for defensemen is 1.5 times more important than for forwards.
So the calculation to find a player's plusminus factor is as follows:
PMFf = (1 / 10) x (5 / 6) = 0.083
PMFd = (1 / 10) x (5 / 6) x 1.5 = 0.125
The (1 / 10) factor represents the player being one of ten on the ice at any one time. The (5 / 6) factor represents players on ice vs. weighted players on ice: 3 forwards * 1.0 + 2 defensemen * 1.5 = 6 weighted players on the ice. Defensemen get an additional multiplier to represent their additional defensive responsility, as discussed earlier. Note that these factors will always sum to one.
The second factor of defensive contribution is therefore (for forwards and defensemen respectively):
DGVTbf = APMf x PMFf
DGVTbd = APMd x PMFd
There is a third factor of defensive contribution, which is the 25% of GGVTraw that we decided to attribute to team defense. The sum of all the goaltender’s contributions must be distributed among all the defensive players on the team according to weighted defensive ice time.
DGVTc = GGVTraw * (1 GR) * ADMPp / ADMPt
A player's total defensive contribution is as follows:
DGVT = DGVTa + DGVTb + DGVTc
Shootout GVT
Since 2005, the NHL has used shootouts to decide games that are still tied at the end of 5minute overtime. As shootout goals do count in the standings, it is important that we factor in players’ shootout contributions in the total value.
Shootout goals are a slightly different currency from ordinary goals. Shootout goals do not necessarily correspond to “decision” goals on a 1:1 basis, i.e. if I score my team could still lose the shootout and will not be credited with any goals for. In practice, because the odds of scoring on the shootout are only about 0.3, a shootout goal is worth about 0.8 decision goals.
Second of all, shootout decision goals are slightly more valuable in the standings: while the ratio of ordinary goals to points in the standings varies with the level of scoring in the league and is approximately equal to Goals/Game (between 2.5 and 3 in recent years), the ratio of decision goals to points is always 2 to 1 (because the goal differential between winning and losing the shootout is 2, while the points differential is 1). Nevertheless, to maintain a common currency, we will assume that shootout decision goals have the same value as regulation time goals, which means that a shootout score or save is worth about 0.8 of a goal.
Given these premises, calculating a player’s shootout value is trivial. First, calculate the leaguewide shootout save %:
STSP = (sum(STS) – sum(STG)) / sum(STS)
Where STS is Shootout Shots and STG is Shootout Goals.
Second, we calculate the shootout decision value (STDV), which is the slope of shootout goals for and against to shootout wins and losses. This is usually equal to about 0.8.
Then a position player’s shootout GVT value is:
SGVT = (STG – STS * (1 STSP)) * STDV
Finally, a goaltender’s shootout GVT value is:
SGVT = (STS * STSP – STGa) * STDV
Putting It All Together
Combining all four variables, a player's total Goals Versus Threshold figure is as follows:
GVT = OGVT + DGVT + GGVT + SGVT
Tom Awad is an author of Hockey Prospectus.
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